I was asked by Medium Matters to illustrate a game from my childhood that inspired me.
"I stopped playing video games not — I hasten to add — because I grew up, but because ’80s video games set the bar so high. They were devilishly hard and totally absorbing. I was talking to a friend recently about these formative influences. I confessed to taking huge influence in my work from a half-forgotten game called Alien-8, for the BBC Micro( an early 8-bit computer in the UK). Alien-8 featured a diminutive robot trapped in an isometric world- not to be confused with the aliens franchise.
I remember having childhood dreams about our house, redesigned with endless rooms. These dreams had their root in games like Alien-8, which heightened that sense of unlimited possibility. As a kid I hadn’t really experienced a narrative without end until those early video games. Alien-8 was impossible to finish and utterly compelling. A series of endless rooms of progressive difficulty drew you further into a maze without end. Very Kafkaesque."